Lies of P All Bosses in Order and Recommended Levels

Conquering the dark and twisted city of Krat requires players to overcome a series of brutal mechanical and mutated monstrosities. Navigating these encounters in Lies of P can be incredibly challenging without a clear roadmap of what lies ahead. Understanding the correct chronological order of these major encounters and preparing your character with the appropriate level benchmarks will significantly improve your chances of survival.
Early Game Encounters and Level Benchmarks
Your journey begins at the abandoned Krat Central Station, where you will soon face the Parade Master around levels ten to fifteen. This initial encounter tests your mastery of basic mechanics like perfect guarding and stamina management. Shortly after entering the main city streets, players will encounter the Mad Donkey and the Scrapped Watchman, which are best approached between levels fifteen and twenty-five. Defeating the Watchman provides vital materials and opens up deeper customization pathways for your mechanical arm weapons.
As you progress into the Venigni Works, the difficulty spikes significantly with the arrival of King's Flame Fuoco. Players should ideally reach levels twenty-five to thirty-five before attempting to extinguish this fiery industrial automaton. Managing your positioning and equipping fire-resistant gear can make this early wall much easier to break through.
Mid Game Challenges and Growing Threat Levels
Entering the gloomy St. Frangelico Cathedral brings you face to face with the Fallen Archbishop Andreus, a multi-phase horror that demands a level range of thirty-five to forty-five. This battle heavily emphasizes status effect management and patience as the boss switches forms. Following this victory, navigating Malum District leads to the infamous Black Rabbit Brotherhood encounter, where being level forty-five to fifty-five ensures you have enough health to survive their coordinated group attacks.
The grand stage of the Grand Exhibition presents the King of Puppets, Romeo, which is widely considered a major skill check for players around levels fifty-five to sixty-five. This fight features incredibly fast combos that require absolute precision with your defensive reactions. Staying aggressive while maintaining a safe cushion of health points is necessary to conquer this beautifully tragic mid-game climax.
Late Game Monsters and the Final Benchmark
As the Petrification Disease ravages the remaining citizens, players must confront Champion Victor in the exhibition grounds at levels sixty-five to seventy-five. This brawler relies on pure physical power, making high physical defense and quick dodging highly effective strategies. Soon after, the Green Monster of the Swamp and the corrupted version of the Black Rabbit Brotherhood will test your endurance around levels seventy-five to eighty-five.
Reaching the final chapters brings the ultimate tests of skill, starting with Laxasia the Complete and the Awakened God, Simon Manus, which require players to be at least levels eighty-five to ninety-five. These final encounters demand perfect execution of every mechanic learned throughout your journey across Krat. Reaching these recommended milestones will give you the defensive stats and damage output necessary to claim ultimate victory.